| Gray-blue color indicates new feature | Prime | Broadcast | Visualize | Studio |
| Platform |
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| OpenGL 3.0 Support (if supported by OS, driver and hardware) | x | x | x | x |
| Data Exchange / Format Support |
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| IGES importer |
|
| x | x |
| Okino Connection - seamless CAD file import via optional Polytrans software |
|
| x | x |
| Modeling Tools |
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| Displacement Deformer | x | x | x | x |
| Camera Deformer | x | x | x | x |
| Smoothing Deformer | x | x | x | x |
| Materials & Texturing |
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| Sub-polygon Displacement |
|
| x | x |
| Sub-surface scattering |
|
| x | x |
| Enhanced Brick Shader | x | x | x | x |
| Pavement Shader | x | x | x | x |
| Sketch & Toon Art Shader |
|
| x | x |
| Sketch & Toon Hatch Shader |
|
| x | x |
| Sketch & Toon Spots (Halftone) Shader |
|
| x | x |
| Lighting |
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| Caustics |
|
| x | x |
| Colortemperature in Kelvin | x | x | x | x |
| Photometric brightness setting in Candela and Lumen | x | x | x | x |
| Support of IES Light data |
|
| x | x |
| Rendering |
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| Color Profile support | x | x | x | x |
| Camera White Balance | x | x | x | x |
| Linear Workflow | x | x | x | x |
| Ambient Occlusion | x | x | x | x |
| Global Illumination (IR, QMC, Mixed) |
| x | x | x |
| Depth of Field Post Effect |
|
| x | x |
| Vector Motion Blur Post Effect |
|
| x | x |
| CineMan Renderman-compliant bridge |
|
| x | x |
| Sketch and Toon Non-photorealistic rendering |
|
| x | x |
| Pyrocluster Volumetric Particle Rendering |
|
| x | x |
| Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects |
|
| x | x |
| Picture Viewer with RAM playback (including sound), history, AB Compare, histogram, layer view, color correction, full screen mode | x | x | x | x |
| Render Queue Batch Rendering System | x | x | x | x |
| Animation |
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| Cappucino - Realtime Keyframing |
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| x |
| Driver Tag |
|
|
| x |
| Virtual Walkthrough Tool - first-person scene navigation and animation |
|
| x | x |
| Dynamic Animation |
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| Thinking Particles node-based particle system |
|
|
| x |
| Rigid Body Dynamics (limited to MoGraph objects) |
| x |
|
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| Rigid Body Dynamics |
|
|
| x |
| Joints, Springs, Motors |
|
|
| x |
| Soft Body Dynamics |
|
|
| x |
| Cloth Dynamics & Dressing functions |
|
|
| x |
| Hair Dynamics |
|
|
| x |
| Spline Dynamics |
|
|
| x |
| MoGraph Tools |
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| Cloner Object |
| x |
| x |
| Fracture Object |
| x |
| x |
| Matrix Object |
| x |
| x |
| Instance Object |
| x |
| x |
| Text Object |
| x |
| x |
| Tracer Object |
| x |
| x |
| Spline Mask Object |
| x |
| x |
| MoSpline parametric spline generator with L-system functionality |
| x |
| x |
| Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, COFFEE, Inheritance, Sound, Spline, Step, Target, Time or Volume |
| x |
| x |
| PolyFX polygon fracture deformer |
| x |
| x |
| MoGraph Selection Tag |
| x |
| x |
| Beat Shader |
| x |
| x |
| Multi-shader - affect texture based on clone color |
| x |
| x |
| Extrude Deformer |
| x |
| x |
| Character Animation Tools |
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| Joints with full dynamic IK | x | x | x | x |
| Weighting manager and tools | x | x | x | x |
| PoseMorph morphing and hierarchical mixing system |
|
|
| x |
| VAMP tool for translating weights, morphs, selection, textures, Uvs and Vertex Maps between different geometry |
|
|
| x |
| Cluster Deformer | x | x | x | x |
| Morph Deformer |
|
|
| x |
| Jiggle Deformer | x | x | x | x |
| Tension Tag |
|
|
| x |
| Quaternion Tag |
|
|
| x |
| Point Cache Tag | x | x | x | x |
| Point Cache Deformer | x | x | x | x |
| Correction Deformer | x | x | x | x |
| Surface Deformer | x | x | x | x |
| Mesh Deformer | x | x | x | x |
| Squash & Stretch Deformer | x | x | x | x |
| Visual Selector |
|
|
| x |
| Hair Simulation and Rendering |
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| Guide-based Hair system |
|
|
| x |
| Hair Instancing |
|
|
| x |
| Feather Object |
|
|
| x |
| Fur System |
|
|
| x |
| Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots |
|
|
| x |
| Hair Dynamics |
|
|
| x |
| Hair Shading System with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten |
|
|
| x |
| Content |
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| Advanced Presets and Demo Scenes |
|
|
| x |
| Broadcast Library incl. Materials, Cameras and Objects |
| x |
| x |
| Visualization Library incl. Materials, Presets and Architectural Objects |
|
| x | x |